GROMACS version: 2025.2
GROMACS modification: Yes
Hello everyone,
I am having some questions about my pull code.
The idea is to hold a protein via two springs on the two terminals and to pull one terminal along the x axis (the reference point should be pulled actively and the connected terminal will be dragged along).
I tried to simulate this by creating two individual reference points for each terminal and to simulate a spring via pull-coord1-type = umbrella. In this example, I want to pull in the -x axis, which is why I am setting pull-coord1-vec = -1.0 0.0 0.0.
Do I understand correctly, that pull-coord1-groups = 0 1 creates the setup the way, that the pulling force is directly applied to the chosen reference?
When looking at my protein (it is placed into an ionized and equilibrated water box) it is being realistically pulled apart, but my protein is changing its position a lot in y and z axes (especially y axis). About +4 nm in y axis and +2-3 nm in z axis. It seems to “fly away” and rotate a lot.
I do understand, that I do not have a fixed reference point in the protein (the pull-groupx-name referred as “fixed” or “pulled” in the protein are atoms, defined in index.ndx, that should be connected to the springs). However, why would it be “flying away” in y axis and what could be done about it ? ( I know about the freeze option and also about creating a posre_fixed.itp file, but I would not like to put additional forces onto one specific atom, as the springs should be enough (theoretically)).
Thanks a lot for your help and any suggestions for improvement!
Best,
AL
;---------------code--------------
pull = yes
pull-ngroups = 2
pull-ncoords = 2
pull-group1-name = pulled
pull-group2-name = fixed
pull-coord1-type = umbrella
;pull-pbc-ref-prev-step-com = yes
pull-coord1-geometry = direction
pull-coord1-origin = 0.8 4 4
pull-coord1-vec = -1.0 0.0 0.0
pull-coord1-groups = 0 1
pull-coord1-start = yes
pull-coord1-dim = Y N N
pull-coord1-init = 0
pull-coord1-rate = 0.0001
pull-coord1-k = 660
pull-coord2-type = umbrella
pull-coord2-geometry = direction
pull-coord2-vec = 1.0 0.0 0.0
pull-coord2-groups = 0 2
pull-coord2-start = yes
pull-coord2-dim = Y Y Y
pull-coord2-origin = 17 4 4
;pull-coord2-init = 5.0
pull-coord2-rate = 0.0
pull-coord2-k = 660